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Overhaul Pony Source Files by Poninnahka Overhaul Pony Source Files by Poninnahka
Couldn't come up with a good release pic, so this'll have to do.

So, here are the source files people have been asking. It includes both male and female sources, and they are mostly compatible with each other. You can compile female models with male manes and tails, or male mane6 and attach props on them as bodygroups. There are four types of wings, three of them having more bones for smoother animations. Basically you can compile your OC's with the same features the overhaul has.

However, since I haven't updated the males yet, there are a few exceptions for what you can do. The males cannot have long tails, meaning that Fluttersy's, Rarity's and Octavia's tails are out of the question due to not having correct physics or ragdoll sequence for them. I noticed after uploading that Braeburn's physics are missing, so Braeburn's hairstyle is unfortunately out of the question for females. For males, I think you can use the original male source files for Braeburn's style. The male QC's are outdated, so you need to fix the file paths inside them to make them work again.

Also, I got lazy and didn't get to make a template QC this time. My advice is to use the template from the male sources and update that with the new stuff in female QC's, or just copy one of the female QC's and edit that. The main differences are the addition of jigglebones and $jointskip -commands for removing unnecessary physics, so you should be ok. The pony compiling tutorial should still be useful.

Oh and one more thing. If your QC has a command "$zbrush", GET RID OF IT! It was an experiment of mine, was left in male sources as a leftover and I recently found out that it's most likely the reason for some model corrupting bugs in Gmod and SFM. You don't want it in your QC.

Download:
mediafire: www.mediafire.com/?vpu8dr68344…

The pony compiling tutorial, you might find some useful tips there: poninnahka.deviantart.com/art/…

If you get stuck, just ask, but make sure you've done some research before you do. You have no idea how often I get asked for advice and the problem turns out to be a missing bracket in the QC :P

EDIT: Oh yeah, one more thing. I accidentally included the old physics for long tailed females, phymodel_female_long_tail.smd. That one is outdated but works, but still I recommend using phymodel_female_long_tail_test.smd instead.
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:iconmoonstar2016:
Moonstar2016 Featured By Owner Apr 13, 2018  Professional Digital Artist
I'm a bit new to SFM (as a 14 yr old lmao) but I'm interested in animating. I can't seem to directly understand half the desc. or which is which to put a certain file :(, unless you know a better way to explain for me to understand a bit.
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:iconponinnahka:
Poninnahka Featured By Owner Apr 13, 2018  Hobbyist Digital Artist
I recommend using models that have been compiled beforehand, these are only source files that you would have to compile into functional models yourself. You can find usable models for example here: 
Pony Overhaul: Females Release by Poninnahka  
The SFM and Gmod pony groups also have a bunch of really useful models, some even more advanced than these.
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:iconjaxgamesef:
JaxGamesEF Featured By Owner Apr 6, 2018  Student Digital Artist
So... how can i use this? Q<Q Sorry, i'm newbie with SFM and all that kind of stuff, and i don't know, where/how to place them in the right directory... [The only thing i know is where to place the models when it's specified q<p)
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:iconponinnahka:
Poninnahka Featured By Owner Apr 9, 2018  Hobbyist Digital Artist
You can decide where to extract the files yourself, it's recommended to create a new folder somewhere and use it as your workspace of sorts. However, are you sure you want to compile your own models? These are only source files, something you use for compiling your own pony models, so I'm wondering if you are aware of that or if you are looking for models that are ready for use.
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:iconlupus-raziel-shadows:
Lupus-Raziel-Shadows Featured By Owner Apr 3, 2018  Professional General Artist
Do you happen to have this in a Macbook friendly file?
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:iconponinnahka:
Poninnahka Featured By Owner Apr 3, 2018  Hobbyist Digital Artist
I don't own any Apple devices, so I honestly don't know.
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:iconlupus-raziel-shadows:
Lupus-Raziel-Shadows Featured By Owner Apr 3, 2018  Professional General Artist
.rar doesn't work with mac, but .zip will. I manage to switch the file to that, but the files within won't work with my blender. would you happen to have any of the files in .svg?
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:iconponinnahka:
Poninnahka Featured By Owner Apr 3, 2018  Hobbyist Digital Artist
SVG? Isn't that an image file? I don't think 3D models translate very well to images.

If you want to open SMD files in Blender, you need the Source Tool plugin installed. You can find more info here: developer.valvesoftware.com/wi…
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:iconwolganrenegade:
WolganRenegade Featured By Owner Mar 11, 2018  Student Artist
Is there happen to be queen chrysalis's wings anyone in the files? Because I can't find them and I need them to make a pac on Gmod if you don't mind
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:iconponinnahka:
Poninnahka Featured By Owner Mar 11, 2018  Hobbyist Digital Artist
Sorry, no Chryssie's wings here. They might be available as source files somewhere else though.
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:iconwolganrenegade:
WolganRenegade Featured By Owner Mar 11, 2018  Student Artist
ok, ty
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:iconshadroid24:
shadroid24 Featured By Owner Feb 18, 2018
the wings and horn is not in the files
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:iconponinnahka:
Poninnahka Featured By Owner Feb 18, 2018  Hobbyist Digital Artist
They are under separate folders in the pack, just to keep things cleaner even when there are several versions of them.
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:iconva11jr:
Va11Jr Featured By Owner Dec 24, 2017
how do i create an OC file so i can create my own pony
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:iconponinnahka:
Poninnahka Featured By Owner Dec 25, 2017  Hobbyist Digital Artist
It's a QC file, and I recommend copying one of the existing characters' files and modifying that with Notepad++. That way you get the format and general structure of the file correct.
Reply
:iconyvonnepyrosfm:
YvonnePyroSFM Featured By Owner Nov 15, 2017
idk how to instal them so i can start make a oc for my bff
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:iconponinnahka:
Poninnahka Featured By Owner Nov 17, 2017  Hobbyist Digital Artist
You don't really install these, you can just place them on your desktop or where ever you want to place them and add the location into the QC you are using. It can be a bit of a hassle though if you are not familiar with scripting, so I suggest taking a look at the tutorial linked in the description first.

Also, sorry about the late reply.
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:icondefinitelynotabrony:
DefinitelyNotABrony Featured By Owner Sep 5, 2017  Hobbyist Filmographer
This is really easy (not) to do when i know nothing of this, i'm not a brony, and also my friend requested me to make a new profile picture for him in SFM featuring his own pony model. Goddangit!
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:iconponinnahka:
Poninnahka Featured By Owner Sep 7, 2017  Hobbyist Digital Artist
Being a brony is not really a requirement for someone to compile a pony model as far as I know. What does that OC of the friend of yours look like? If it doesn't have any special parts, it'll make the process a lot easier.
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:icondefinitelynotabrony:
DefinitelyNotABrony Featured By Owner Sep 7, 2017  Hobbyist Filmographer
Well his model is really similar to Lyra's (I spent too much time searching all his tail and mane names up, because i basically know nothing of the show). But now i got the QC thing done, (just a copy of lyras) but i bumped into a problem "WARNING: unmatched vertex anims 2186"
Theres more of those, so im just giving a link to a screenshot imgur.com/a/4aiTg
could you help me in any way? I cant get help from the internet, probably because of my lack of english and a lot of stress.
steamcommunity.com/profiles/76… thats what he wants it to look like, not sure if you can see it.

Thanks
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:iconponinnahka:
Poninnahka Featured By Owner Sep 7, 2017  Hobbyist Digital Artist
Ok, that should be simple enough. Can you put the QC into pastebin and give me a link? 
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:icondefinitelynotabrony:
DefinitelyNotABrony Featured By Owner Edited Sep 7, 2017  Hobbyist Filmographer
pastebin.com/eqVdP7nA Thats how you're supposed to do it? Right? I thought that website was going to be like onedrive
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:iconponinnahka:
Poninnahka Featured By Owner Sep 7, 2017  Hobbyist Digital Artist
Hmm, that's how it's supposed to look like... My guess is that Crowbar doesn't like the generic flexes I made since they don't have the same vertex counts as some of the body meshes, but those are only warnings though. Does it output any sort of model and if so, can you view it in Source SDK's Model Viewer?
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:icondefinitelynotabrony:
DefinitelyNotABrony Featured By Owner Sep 7, 2017  Hobbyist Filmographer
imgur.com/a/4aiTg I can only find 4 files, they should all be in the same folder though. imgur.com/a/4aiTg Opening the MDL file crashes model viewer.
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:iconponinnahka:
Poninnahka Featured By Owner Sep 7, 2017  Hobbyist Digital Artist
SourceFilmMaker's compiler only creates four files, so that shouldn't be an issue. Did you try to open the model in SFM's Model Viewer? If you tried opening it on the old Source SDK's Model Viewer, then it is likely to crash.
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(1 Reply)
:icondefinitelynotabrony:
DefinitelyNotABrony Featured By Owner Sep 7, 2017  Hobbyist Filmographer
Well i got the model now. I used team fortress 2 in crowbar. Does this model work in sfm now? I quite dont understand these things
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:iconpokemonfnaf1:
pokemonfnaf1 Featured By Owner Aug 26, 2017  Hobbyist Digital Artist
i opened the rar files, extracted, and now trying to put them into blender but it wont work.....
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:iconponinnahka:
Poninnahka Featured By Owner Aug 27, 2017  Hobbyist Digital Artist
You need the Source tools for Blender in order to import the files: developer.valvesoftware.com/wi…
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:iconpokemonfnaf1:
pokemonfnaf1 Featured By Owner Aug 27, 2017  Hobbyist Digital Artist
i have done that, added it to blender, but i cant open the bodies for my mlp 3d models still......
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:iconponinnahka:
Poninnahka Featured By Owner Aug 28, 2017  Hobbyist Digital Artist
Honestly I have no idea how to help you, I'm not an expert with Blender :/
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:iconpokemonfnaf1:
pokemonfnaf1 Featured By Owner Aug 28, 2017  Hobbyist Digital Artist
r.i.p me
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:icondamikronyx:
DamiKronyx Featured By Owner Edited Aug 21, 2017
Hi Poninnahka ! I have a question about The phymodel: I had modeling a tail but a special tail (in fact a tail like dragon.). Do i have to make some change in the phymodel or not ?
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:iconponinnahka:
Poninnahka Featured By Owner Aug 22, 2017  Hobbyist Digital Artist
That depends on if you edited the skeleton's tail bones, if the tail is in roughly the correct shape and the bones in roughly the same spots and named the same way, it'll work just fine. The collisions might be a bit off, but that's likely only a minor issue.
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:icondamikronyx:
DamiKronyx Featured By Owner Edited Aug 22, 2017
yes i edited the skeleton's tail bones so how make some change in the phymodel please ?
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:iconponinnahka:
Poninnahka Featured By Owner Aug 22, 2017  Hobbyist Digital Artist
Okay then, in that case you need to at least make the same edits to the ragdoll.smd's skeleton for the tail to at least look right. After that I recommend compiling the model and checking how it looks in the model viewer, just to make sure that your edits work, and there you can also have a look at the physics model and see if it's aligned at least roughly.
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:icondamikronyx:
DamiKronyx Featured By Owner Aug 22, 2017
oh and one last question, how did you export the ragdoll because when i make a an animation for the bones for export, when i import the pony into the model viewers the bones was not like i want.
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:iconponinnahka:
Poninnahka Featured By Owner Aug 22, 2017  Hobbyist Digital Artist
What big ball in blue? 

Also, I guess you're using Blender? I'm using Softimage Mod tool 7.5, so I don't know if Blender messes with the bone rotations, at least I remember having to rotate bones to some weird positions when I made one mane model in Blender. One option is to use a normal model smd as the ragdoll.smd since it's only supposed to be a one frame animation that only tells the locations of the bones, but it requires that the skeleton is complete with all bones that have physics.
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:icondamikronyx:
DamiKronyx Featured By Owner Edited Aug 22, 2017
Blender1 by DamiKronyx Ball blue like this   Blender2 by DamiKronyx and how did you made and export the ragdoll ? do you use Softimage mod tool to ?
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:iconponinnahka:
Poninnahka Featured By Owner Aug 23, 2017  Hobbyist Digital Artist
Ah, yup, that blue thing is the collision model and it includes collisions even for wings, easier to disable certain bones in the QC than to export a new version for every single variation. 

And about the ragdoll.smd, as far as I know, it doesn't strictly have to be an animation, just the model with all bones included that have physics. The export settings in Softimage Mod tool are very different than in Blender, as I only exported the model as an animation without making an actual animation. If you can't figure it out, send me a note and I'll see what I can do to help you.
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(1 Reply)
:icondamikronyx:
DamiKronyx Featured By Owner Aug 22, 2017
ok thx and what about the big ball in blue in the phymodel, do i have make some change with that ?
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:iconlivdivisheart:
LivDivIsHeart Featured By Owner Jun 9, 2017  Student Digital Artist
How exactly can I use this? I'm having difficulty figuring it out.
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:iconponinnahka:
Poninnahka Featured By Owner Jun 9, 2017  Hobbyist Digital Artist
It depends on what you want to do with it. Just to make sure, are you planning on putting together a pony of your own for Gmod or SFM, or just looking for pony ragdolls that you can use directly in Gmod or SFM?
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:iconlivdivisheart:
LivDivIsHeart Featured By Owner Aug 14, 2017  Student Digital Artist
thx!
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:iconfelislupus:
FelisLupus Featured By Owner Jun 24, 2017  Hobbyist Traditional Artist
I wanna put y own pony in. Can I use PonyLumen?
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:iconponinnahka:
Poninnahka Featured By Owner Jun 24, 2017  Hobbyist Digital Artist
I think PonyLumen only outputs the files you need for compiling the model instead of actually compiling the model, but I'm not sure since I haven't used it. I guess you can try it and see for yourself, and if you get stuck, then come here and ask for help :)
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:iconfelislupus:
FelisLupus Featured By Owner Jun 24, 2017  Hobbyist Traditional Artist
I downloaded the .obj model and tried to put the pieces back together with Blender.
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:iconponinnahka:
Poninnahka Featured By Owner Jun 25, 2017  Hobbyist Digital Artist
Try using the .smd file instead, that's the format Source models use before they are compiled as ready-to-be-used models.

Actually, I just checked PonyLumen and it seems that the model is split into more parts than what is necessary. I recommend taking note of the parts you used for the pony and putting it together from the parts you find from this source file pack, however the textures it outputs are completely usable so you only need to convert them into VTFs with VTFEdit and copy material files from some other pony.

Send me a note if you need assistance.
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:iconfelislupus:
FelisLupus Featured By Owner Jun 25, 2017  Hobbyist Traditional Artist
It said making SFM files on Pony Lumen is impossible, and that we'd have to compile it from Blender. Other than that, the tutorials say we have to "code" our way through (as in, reusing another pony model).

I recompiled mine because mine had two different hair styles.
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