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Pony Overhaul: Females Release by Poninnahka Pony Overhaul: Females Release by Poninnahka
First off, huge thanks for :iconata64: for the release picture.

Now, needless to say that this pack took quite a while to make. I think I started over nine months ago and started working on it actively maybe six months ago. Now, after all the teasing, mental breakdowns and butthurt, I can pretty safely call it done.

So, for those who don't know what's so special here: Basically this is the V1 pony models with several improvements for posing and animating abilities and show accuracy. There are also plenty of new characters that were basically made from scratch. The pack includes (the pack where the model can be found is inside the brackets) :
- Aloe Blossom (background 2)
- Applejack (mane6)
- Berry Punch (background 2)
- Bon Bon (background 1)
- Carrot Top (background 2)
- Cheerilee (background 2)
- Cloudchaser (background 1)
- Derpy Hooves (mane6)
- Flitter (background 1)
- Fluttershy (mane6)
- Future Twilight (background 1)
- Lighting Dust (background 1)
- Lotus Blossom (background 2)
- Lyra (background 1)
- Nurse Redheart (background 2)
- Octavia (background 2)
- Pinkamena (background 1)
- Pinkie Pie (mane6)
- Rainbow Dash (mane6)
- Rarity (mane6)
- Spitfire (background 1)
- Twilight alicorn (background 1)
- Twilight Sparkle (mane6)
- Trixie (background 2)
- Vinyl Scratch (background 2)
Full info here: poninnahka.deviantart.com/art/…
Warning: The jigglebones have a tendency to freak out by sudden movements, nothing I can do about it without removing the jiggles since the bug is in the engine. I suggest avoiding really sudden movements in your animations, or moving the jiggles manually if you need to make fast animations.



Downloads:
Props, characters and SFM scripts in one pack: filesmelt: filesmelt.com/dl/mlp_overhaul_… , mediafire: www.mediafire.com/?lnxc22kgzdw…
Mane6: filesmelt: filesmelt.com/dl/Mane6.rar , mediafire: www.mediafire.com/?k65ho2vl5hj… , workshop: steamcommunity.com/sharedfiles…
Background pack 1: filesmelt: filesmelt.com/dl/bg1_pack.rar , mediafire: www.mediafire.com/?8v4d2s32x5o… , workshop: steamcommunity.com/sharedfiles…
Background pack 2: filesmelt: filesmelt.com/dl/bg2_pack.rar , mediafire: www.mediafire.com/?sr9obj522rj… , workshop: steamcommunity.com/sharedfiles…
SFM scripts: filesmelt: filesmelt.com/dl/SFM_stuff.rar , mediafire: www.mediafire.com/?8i10clzz5u9…

Bonemergeable pony props: poninnahka.deviantart.com/art/…

Chiramii-chan's show accurate eyes -mod:
previews: cloud.steampowered.com/ugc/884… cloud-2.steampowered.com/ugc/8… cloud-2.steampowered.com/ugc/8…
mediafire: www.mediafire.com/?b309oe3860b…

Yukitoshii's V3 shading -mod:
comparison to V1, right one has V3 shading and show accurate eyes: img4.fotos-hochladen.net/uploa…
filesmelt: filesmelt.com/dl/V3-shading.zi… , mediafire: www.mediafire.com/?d1bk5mpmh5n…

Ponyville -map converted for SFM: ata64.deviantart.com/art/Dm-Po…



Installing:
How to install to SFM: Just watch The4thaggie's video, it'll explain everything you need to know: www.youtube.com/watch?v=oUP1gg…

How to install to Gmod: Drop the mlp_overhaul -folder with its contents into your addons -folder, which is in garrysmod -folder. Then install Legacy Addon Browser ( steamcommunity.com/sharedfiles… ) from the workshop and start the game. They should show up in the menu under legacy addons. You can also just download the models from the workshop.



Credits:
Poninnahka : Model Designer/Rigger, Head of Project
Chiramii-chan : Model Designer
Yukitoshii: Phoneme Designer/Preview Animations
CobbaltCO : Model Resources/Designer
KP-ShadowSquirrel : Original Model Maker
oogaboogaman : Original Model Importer for Source Engine
MrMentleman: Ponyville Map Author/Creator
ata64 : Ponyville Map Editor/Converter
Cutiemarks were found from MLP wiki and DeviantArt and the credits go to the vector artists.

Official testing team:
Chiramii-chan
Yukitoshii
CommanderJackshit
d0ntst0pme
TheZeroTeam
MarineACU
AlexWheatLee
ata64
BlackArmsGeneral
Dragon-V0942
Neros1990

Might have missed something, will fix in that case. More links will come once I get them up.

EDIT: Ok, Workshopper is giving me the finger, so I can't get everything uploaded today. Rest of the links should follow tomorrow.

EDIT2: the rest of the links are now up, Workshop didn't want to work correctly so Astrix had to upload a couple of packs. Also updated the pic with ata64's newer one.
Add a Comment:
 
:iconskittle12345:
Skittle12345 Featured By Owner 32 minutes ago  New member
How do you make a Game?
Reply
:iconlldenkerll:
llDenkerll Featured By Owner Edited 2 days ago
Is it possible to use this ponies as player models in gmod? If so, how can I do it?
Reply
:iconponinnahka:
Poninnahka Featured By Owner 2 days ago  Hobbyist Digital Artist
I have no idea how one would do it, nor if someone has already done with using these models, but there are V3 player models around. Don't ask me for links because I have no idea where exactly you would find them, but the Gmod Workshop would be one place to look.
Reply
:iconspiral05:
Spiral05 Featured By Owner Oct 10, 2014
Those ponies are so cute! :D
Reply
:iconsherwood-mccloud:
Sherwood-McCloud Featured By Owner Oct 8, 2014  New member Hobbyist Filmographer
How can I get the mane .smd's into Gmod as a separate model? I need them for screenshot/filmmaking purposes, despite having no knowledge on Source coding other than compiling a full pony ragdoll.
Reply
:iconponinnahka:
Poninnahka Featured By Owner Oct 9, 2014  Hobbyist Digital Artist
You can just take one of the prop QCs and replace the model, ragdoll and collisionmodel lines with the mane model, and the material path with the character's material path. Like this: 

$cd "F:\Nikon tiedostot\projects\source\ponies"
$modelname "props_pony/mane_spitfire.mdl"
$model "mane" "manes/mane_spitfire.smd"

$opaque

$cdmaterials "models\VN_mlp\spitfire\"

$sequence idle "manes/mane_spitfire.smd" fps 30.00

$collisionmodel "manes/mane_spitfire.smd"
{
   $mass 1.0
}

That should do the trick for Spitfire, just compile it and nothing else is required. I used the eyepatch.qc as a base for that example and just replaced the file paths.
Reply
:iconsherwood-mccloud:
Sherwood-McCloud Featured By Owner Oct 9, 2014  New member Hobbyist Filmographer
I'm surprised I didn't figure this out on my own. I haven't actually accessed the source files for months, so I didn't know the props already had .qc's I could edit. But at least I got help in advance in case I got stuck along the way. Thanks! Hope there haven't been any hard feelings.
Reply
:iconponinnahka:
Poninnahka Featured By Owner Oct 10, 2014  Hobbyist Digital Artist
No worries, and I don't even know what we would have hard feelings for :P
Reply
:iconchangelater34:
ChangeLater34 Featured By Owner Oct 6, 2014
how come i cant move the mouths in sfm?
Reply
:iconponinnahka:
Poninnahka Featured By Owner Oct 6, 2014  Hobbyist Digital Artist
I have no idea, you might want to ask for advice in :iconsfm-ponies:
Reply
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