That should be enough testers, thanks for everyone who applied, even though only two people applied properly. If I didn't respond to you saying at least that we need to talk, you didn't get the job. Sorry, and better luck next time.
If you were watching me, or especially if you were working with me, at the time of the female overhaul, you know that people have to constantly keep checking in and making sure that I don't do anything stupid. With the models that is. And now that there's going to be an overhauled Luna (and a little something more
), I'm once again in the need of some creative minds and sharp eyes with plenty of free time.
The testing teams I used to have had quite a variety of people, some were really good and reliable, while some took the first pass and disappeared. There were also people right in the middle of that range, but regardless of their skills and faults, only two people definitely continue in the testing team, both Gmodders. I have also chosen one new guy with Gmod and SFM into the team, so that leaves two SFM tester spots open. This is because I want a good test coverage for both games, but since smaller teams are easier to manage, five people is pretty much optimal. So what is a tester supposed to do?
You need to test all models' functionality and features every time I upload a new version of the model, just to make sure that the new features work (you'll get a change list, no need to worry about that) and the already existing features have not broken in the process. The way how you test the model doesn't matter, you can play around with it, check it real closely, modify it, or just try to break it. I don't care what you do as long as you find real bugs and/or come up with suggestions how the usability could be improved. I don't want to see you saying the model is working properly while other testers are finding some obvious or nasty bugs. Feedback is always appreciated, whether it's good or bad, as long as it's productive.Communication is very important.
I really can't appreciate people who sign up to help and then disappear for weeks without any warning. I'm not forcing anyone to do any work, but if you apply to be a tester, I do expect you to do what you signed in for, or at the very least let me know as soon as possible if you can't do it. Taking breaks is OK as long as I'm aware of it, and it's not like I'd be bashing out new versions every day.
More of that, the testers also have another important but optional task. They showcase the models far better than I do. Making a simple art piece doesn't seem like much but that can reach people who are not watching me nor the WIP sections. It raises awareness and can make people excited to try the models out. As horrible as it may sound, let's face it, how many of you are reading this because you originally saw a random picture of a model I made
As said, this part is optional, but I consider it as a huge plus if you know what you're doing and are doing it well.Only apply if you genuinely want to help.
If your only motivation is getting your hands on the WIP models, you're not going get too far. Previous testing experience is a plus. Send me a note if you're interested, the comment section might be a bit too volatile for that. Act fast, I'll close this as soon as I find the two suitable people
Oh and sorry if all this sounds a little harsh, but testing is not something you should take lightly. In order for the rest of you guys to keep enjoying the models, some people will have to make sure they work, and I can't do it alone because I get blind for my own mistakes. Plus some of the best feature suggestions came directly from the testers and I probably would never have thought about those, so there's that.