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About Digital Art / Hobbyist Member Niko Korhonen25/Male/Finland Group :iconthe-overmare-studios: The-Overmare-Studios
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That should be enough testers, thanks for everyone who applied, even though only two people applied properly. If I didn't respond to you saying at least that we need to talk, you didn't get the job. Sorry, and better luck next time.

If you were watching me, or especially if you were working with me, at the time of the female overhaul, you know that people have to constantly keep checking in and making sure that I don't do anything stupid. With the models that is. And now that there's going to be an overhauled Luna (and a little something more =p), I'm once again in the need of some creative minds and sharp eyes with plenty of free time.

The testing teams I used to have had quite a variety of people, some were really good and reliable, while some took the first pass and disappeared. There were also people right in the middle of that range, but regardless of their skills and faults, only two people definitely continue in the testing team, both Gmodders. I have also chosen one new guy with Gmod and SFM into the team, so that leaves two SFM tester spots open. This is because I want a good test coverage for both games, but since smaller teams are easier to manage, five people is pretty much optimal. 

So what is a tester supposed to do? You need to test all models' functionality and features every time I upload a new version of the model, just to make sure that the new features work (you'll get a change list, no need to worry about that) and the already existing features have not broken in the process. The way how you test the model doesn't matter, you can play around with it, check it real closely, modify it, or just try to break it. I don't care what you do as long as you find real bugs and/or come up with suggestions how the usability could be improved. I don't want to see you saying the model is working properly while other testers are finding some obvious or nasty bugs. Feedback is always appreciated, whether it's good or bad, as long as it's productive.

Communication is very important. I really can't appreciate people who sign up to help and then disappear for weeks without any warning. I'm not forcing anyone to do any work, but if you apply to be a tester, I do expect you to do what you signed in for, or at the very least let me know as soon as possible if you can't do it. Taking breaks is OK as long as I'm aware of it, and it's not like I'd be bashing out new versions every day.

More of that, the testers also have another important but optional task. They showcase the models far better than I do. Making a simple art piece doesn't seem like much but that can reach people who are not watching me nor the WIP sections. It raises awareness and can make people excited to try the models out. As horrible as it may sound, let's face it, how many of you are reading this because you originally saw a random picture of a model I made :P As said, this part is optional, but I consider it as a huge plus if you know what you're doing and are doing it well.

Only apply if you genuinely want to help. If your only motivation is getting your hands on the WIP models, you're not going get too far. Previous testing experience is a plus. Send me a note if you're interested, the comment section might be a bit too volatile for that. Act fast, I'll close this as soon as I find the two suitable people :)

Oh and sorry if all this sounds a little harsh, but testing is not something you should take lightly. In order for the rest of you guys to keep enjoying the models, some people will have to make sure they work, and I can't do it alone because I get blind for my own mistakes. Plus some of the best feature suggestions came directly from the testers and I probably would never have thought about those, so there's that.


Poninnahka's Profile Picture
Niko Korhonen
Artist | Hobbyist | Digital Art
So, I'm a 3D modeler, been making models for a few engines for some time now, mainly for Source. I'm only a hobbyist, meaning that I do this just for fun and I don't get or want any kind of profit from what I make. I'm not too picky about what I make as long as it's interesting, but I only make what I want to make and only for myself (as in, I make what I would use at the moment, but it will most likely be released for public).

On this account I'll be concentrating on ponies, since they have been taking quite a chunk of my attention recently. In addition to models, I have also picked up drawing after several years, so I may or may not occasionally show some pencil sketches or concepts.

I'm also the 3D and QA team leader in Fallout Equestria -game project. WIP shots and sneak peeks are possible, but I'd consider them as rare treats.

So, what to expect: pictures about pony WIPs, Gmod poses, drawings, pretty much whatever I feel like doing and is good enough to show off.


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Cyborg-06952 Featured By Owner Aug 8, 2014
Yo. Are you okay with people using your models? :o
Poninnahka Featured By Owner Aug 8, 2014  Hobbyist Digital Artist
I wouldn't have released them if I wasn't ok with it :P
Cyborg-06952 Featured By Owner Aug 10, 2014
>tfw mr. and mrs cake never made it to gmod

JayriAvieock Featured By Owner Edited Jul 28, 2014  Hobbyist Filmographer
thanks for fav! :iconrdthismuchplz:

especially from you! :3
Poninnahka Featured By Owner Jul 29, 2014  Hobbyist Digital Artist
No problem, worth a fave :)
JayriAvieock Featured By Owner Jul 29, 2014  Hobbyist Filmographer
same goes for my recent submission as well. I'll be releasing more this week, so I'll thank you in advance if you don't mind.
Thank you, thank you, thank you! XD
AaronN117 Featured By Owner Jun 27, 2014  Student General Artist
Hey, remember me? Its fine if you don't. xD Been a while. I have to say, thank you for everything. I wouldn't have got this far without you and your models. Been even figuring out Blender and SFM as well. Started a few little clips of animation in SFM, takes forever though.

Been making new manes and accessories. Can't really do body references due to my lack of knowledge of Flexes and editing them and exporting them. Been trying to make a more huge Male reference, with his ears looking ripped off at the top like pony creator. I modeled the hoofbands and upper back leg band from that program too. I also created one of the ankh accessories for Shreddy. Its.... not very good. Don't know how to texture my models at all really. At least I figured out jigglebones now though.

Anyways, I'm ranting on again. Thank you again. Couldn't have done it without ya.
Poninnahka Featured By Owner Jun 27, 2014  Hobbyist Digital Artist
Glad to hear that you're making progress and I was able to help, even though I don't really remember how =P

Anyways, you don't have to edit flexes to make different reference models, all you have to keep in mind is that the face mesh has to be in the same exact location and condition as in the reference used for making the flexes. You can edit the face UV, the ear shape, body proportions, the skeleton, pretty much everything else except the face mesh and inner mouth without worrying about breaking the flexes. If you for example want longer legs, they have to go underground a little bit since the face can't be moved.

Keep at it, starting is always the hardest part :)
AaronN117 Featured By Owner Jul 6, 2014  Student General Artist
Alright, cause I was just wanting to make his body bigger and his legs a tad bit longer. Ill have to edit the skeleton to fit the longer legs and body right? Just move the bones in the appropriate places again once re sized. I figured out how to make jigglebones, it makes such an awesome effect, if not wacky in some cases. xD Its how I made his Ankh necklace bounce around a bit and move while he walked. Oh, if you get bored sometime, I did a video in SFM. Its a simple stupid beginner video using the Meet the Heavy animation. I am actually proud of how it turned out, despite only just getting SFM a few weeks ago and trying to learn it. Anyways, still, thanks again. :D…
Tyraka628 Featured By Owner Jun 23, 2014  Hobbyist General Artist
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