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About Digital Art / Hobbyist Member Niko Korhonen26/Male/Finland Group :iconthe-overmare-studios: The-Overmare-Studios
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REQUESTS, COMMISSIONS AND ALL KINDS OF MODELING TASKS ARE CLOSED! DO NOT EVEN ASK, I HATE TO TURN PEOPLE DOWN.

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We have big plans for the summer, BIG PLANS! But the bigger the plans, the harder they are to achieve, so we require some additional horsepower to get there.

We are looking for a few 3D modelers, especially those who are specialized in organic models and those making environment models and textures. The more common hard-surface modelers are welcome as well, but the organic and environment modelers are the special kind we could use the most.

When you submit your application, tell us a little about your experience and give us examples of the models you have made before. No need to send the actual models, renders and screenshots are enough. In order to get into the team you need to know at least:
- How to make clean hard-surface models
- How to UV unwrap and texture models
- How to bake normal maps out of a hi-poly model (generating them from textures is not enough)
- How to make detailed textures
- How to make specular and gloss masks
- Knowing rigging and Physically Based Rendering -systems is a huge plus, but not required

When you apply, you will be tested for these skills and how fast you are at completing tasks. The test can also be used for practicing the required skills if needed and there isn’t any set time limit for completing the test, however the longer you take, the higher are the expectations.

You can apply here: theovermare.com/join-us
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Poninnahka
Niko Korhonen
Artist | Hobbyist | Digital Art
Finland
So, I'm a 3D modeler, been making models for a few engines for some time now, mainly for Source. I'm only a hobbyist, meaning that I do this just for fun and I don't get or want any kind of profit from what I make. I'm not too picky about what I make as long as it's interesting, but I only make what I want to make and only for myself (as in, I make what I would use at the moment, but it will most likely be released for public).

On this account I'll be concentrating on ponies, since they have been taking quite a chunk of my attention recently. In addition to models, I have also picked up drawing after several years, so I may or may not occasionally show some pencil sketches or concepts.

I'm also the 3D and QA team leader in Fallout Equestria -game project. WIP shots and sneak peeks are possible, but I'd consider them as rare treats.

So, what to expect: pictures about pony WIPs, Gmod poses, drawings, pretty much whatever I feel like doing and is good enough to show off.


REQUESTS, COMMISSIONS AND ALL KINDS OF MODELING TASKS ARE CLOSED! DO NOT EVEN ASK, I HATE TO TURN PEOPLE DOWN.

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:iconhyperwave9000:
Hyperwave9000 Featured By Owner 13 hours ago
I wonder where the fandom would be if you never made those sfm/gmod models. 
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:iconponinnahka:
Poninnahka Featured By Owner 12 hours ago  Hobbyist Digital Artist
Probably close to where it is now, just with the V3 models :)
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:iconkoni126:
koni126 Featured By Owner May 6, 2015
Thanks For the Fav {Free Use} 
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:iconponinnahka:
Poninnahka Featured By Owner May 7, 2015  Hobbyist Digital Artist
Worth a fave :)
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:iconkittin12376:
kittin12376 Featured By Owner Apr 30, 2015  Hobbyist Artist
Hey uhm could you help me with something? 
I'm trying to apply a facial rig to my model so it can work easy in SFM and I have absolutely no idea what I'm doing

If your too busy with things I understand

But if you do know someone who can help I'd much appreciate it :)
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:iconponinnahka:
Poninnahka Featured By Owner May 1, 2015  Hobbyist Digital Artist
Are you talking about facial flexes for some model you've made yourself or some sort of feature that makes faceposing easier in SFM?
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:iconkittin12376:
kittin12376 Featured By Owner May 2, 2015  Hobbyist Artist
Facial flexes for a model I made
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:iconponinnahka:
Poninnahka Featured By Owner May 2, 2015  Hobbyist Digital Artist
Ah, well that's surprisingly easy to make, just very time consuming. You need to use the morphing tool for creating the flexes in the modeling program you use, basically make a copy of the head of the model (that's the neutral expression), then copy that model as many times as you want to have different expressions. Then you just model the expressions to all those copies without creating any polygons or points or removing anything, and use the morph tool to check that they work. Once you're satisfied, you can export them as VTA and add them into the QC.
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(1 Reply)
:iconchatterbeast:
Chatterbeast Featured By Owner Apr 29, 2015  Hobbyist Digital Artist
Can you please tell me what happened to two of your steam workshop items? Someone said you had problems with your Workshopper program.
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:iconponinnahka:
Poninnahka Featured By Owner Apr 29, 2015  Hobbyist Digital Artist
Which items were they? I'm suspecting they were the ones theAstrix uploaded there, and since he didn't want to have anything to do with ponies, he might have removed them.

I'll have to see if I can upload them now, but there wasn't really a way to do that back when they were uploaded because of the workshopper crashing mid-upload.
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